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Fm22 mac
Fm22 mac













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  1. #Fm22 mac update#
  2. #Fm22 mac android#

In 2015 we changed the name from ‘Classic’ to ‘Touch’ as the control system was very much geared towards touch screens – and also because research showed there was confusion over the use of ‘Classic’, with many of our fans thinking it was a historical version of FM.

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We first made it available for iOS and Android tablets in April 2015, although it would only work on the most powerful versions of that early hardware. At the time, our research showed us that there was a growing audience who wanted something simpler than the ‘full fat’ FM, but more in-depth than our mobile game at that time, Football Manager Handheld (which has since been renamed as Football Manager Mobile).Ĭlassic was first released as a standalone game in 2014 on PlayStation Vita and did much better there than we were expecting, so we looked to expand it onto other platforms. So, today I want to talk about some changes to the formats that we will – and won’t – be releasing Football Manager Touch on this year.īut first, let’s take a quick look back on that game’s history.įootball Manager Classic, as Touch was originally named, was added as a game mode within Football Manager 2013, as a streamlined way for people to play. Sometimes this leads to us having to make difficult business decisions that we know won’t be universally popular, but we have to look at the bigger picture and decide what’s the best for the majority of our players and for us as a studio. We constantly monitor our roster of games using a process of ‘cost-benefit analysis’ which, simply put, means that we look at how much it costs us to develop, QA and release each separate version, then compare that against the revenue it will bring in (alongside any other benefits or costs it may offer to our business, outside of pure profit and loss).

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Miles made a blog post to explain why this was the case so I'll paste it below:Ī blog giving an update on the future of Football Manager Touch from Studio Director, Miles Jacobson.Īs you can probably imagine, given what we do and how important data and research is to our games, here at Sports Interactive we use a lot of data to help us make business decisions.















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